Devlog: Google Search Console Integration with Promenad Nearly Complete

When we started Orca Pings, it wasn’t to build software for the sake of building software. It was because we kept seeing business owners overwhelmed by digital complexity. Too many tools.Too many dashboards.Too many subscriptions.Too many specialists telling them they needed one more layer of reporting to “do it properly.” We didn’t start this company because we loved analytics. We started it...

Making Steady Progress with Promenad’s Animate 3D

Placing bones on a GTFL/GLB model in Animate 3D with Promenad As you can see, we’ve been steadily advancing Animate 3D with Promenad, and what excites us most isn’t just the feature set, but what it represents. We believe the future of modern game development belongs to teams who can prototype quickly, test ideas immediately, and deploy without friction. The old workflow of exporting files,...

Prototyping a Browser MMORPG with Promenad

As part of building Promenad, I’m constantly looking for ways to push our platform into interesting territory. Not just "can it do this?" but "what happens when we actually try to build something real with it?" One of the ways we do that at Orca Pings is by building internal prototypes that stress-test the system in ways typical business apps never will. Games are perfect for this. They’re...

Turning Promenad Into a Headless CMS

Over the last 30 days, we focused on a specific problem: reducing the time and coordination required to create, update, and launch websites. To do that, we added multiple structured document types to Promenad and exposed each of them through XML APIs. These APIs are consumed by a website filler script that maps tokens directly into templates. The website itself does not store content. Promenad...